Michiko Naruke’s Wild Arms
December 31st, 2008 Posted in Interviews, MusicBack in the early days of the 32-bit era, the first generation of home game consoles to adopt the compact disc as a storage system, there was something of a perceived RPG vacuum between the release of Square’s last Super Famicom title Treasure Hunter G and the first Final Fantasy for the Sony Playstation. For many, Wild Arms filled that space, a game with emotional depth largely conveyed through the score by Michiko Naruke.

