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Michiko Naruke’s Wild Arms

December 31st, 2008 Posted in Interviews, Music

Back in the early days of the 32-bit era, the first generation of home game consoles to adopt the compact disc as a storage system, there was something of a perceived RPG vacuum between the release of Square’s last Super Famicom title Treasure Hunter G and the first Final Fantasy for the Sony Playstation.  For many, Wild Arms filled that space, a game with emotional depth largely conveyed through the score by Michiko Naruke.

Michiko Naruke’s Wild Arms, From Console to Stage

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